Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh into zbrush it destorys the mesh or there are faces missing.
Am i missing something?
Thanks in advance.
Replies
hm zbrush would usually ask if you want to convert the ngons to triangles. but its true, zbrush can not handle ngons as far as i am aware.
They likely triangulate/force triangles and quads upon export, and import that into zbrush without it destroying said faces.
Yeah zBrush triangulation on mesh import is kinda the basis of this hard surface technique. Have a look at the link below.
3ds max/Zbrush: Proboolean,.....
This method was supposed to illustrate how to work with Max's super boolean modifier, but it works with the newer Blender Boolean modifier as well.