Hi, I'm interested in nature scenes and this week I tried to make a rusted watering can in an old garden. I'm pretty satisfied with how it looks but I was wondering what I could change or improve on. Any tips/critiques would be greatly appreciated.
Had the awesome opportunity to participate in Yekaterina Bourykina's hand painted 3D bust challenge hosted by sketchfab! I'm still deciding whether to retopo or not before I post to sketchfab... But I'd always love some feedback! Sculpted and polypainted in Zbrush. I took some liberties from the concept here and there, but…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…
I am glad to see to still coming here with me Pior, you are.. hmm.. a sublime tool ? that's it :) Ok i will try to get more confident and trust in me, when i am trying to explain something and must to do it in English would be easier in French, but it seems i construct my sentences differently in english that i would do it…
While looking at that old post, I see all pictures vanished. So I finally add the sketchfab I did for that obelisk... model ------------------------------------------------------------------- Hi, Just a small Obelisk I wanted to make in 3D. The original concept is from a miniature by James Wappel... Any critics welcome...
So is there a way to code a shader with automatic, interactive, realtime edges wear based on realtime curvature information? Anyone seen realtime dust solutions for marmoset - maybe it is possible to extract info from SSAO to use it for dust on complex geometry? I am now in a search of realtime solution (without map…
Hi! I finally done Raphtalia Bust! from the manga/anime "The Rising of the Shield Hero". I hope yoy like it! I do it in Zbrush, substance painter and marmoset. It was very funny do the hair <3 Enjoy! You can see my Portfolio here: https://www.artstation.com/kath_87
If there's one thing game artists love, it's a medieval street scene.. I might do a modular sci-fi corridor next ;) Anyway, this is just at the blocking out stage right now. Want to fill it with lots of juicy details by the end. If anyone has any crit feel free to chime in!
I'm trying to figure out the best way to get a little dust floating in the air that is only apparent when the light catches it. I thought about using floating cards, but I'm wondering what UDK already has built into it that might help me get the effect.
[FONT=&]I've never created a brush but I have created an alpha so I'm just trying to clarify the difference between creating an alpha and using that under let's say the Standard brush versus saving the alpha as its own brush. I understand how to make the brush specifically; however, I'm overanalyzing the necessity to…