While looking at that old post, I see all pictures vanished.
So I finally add the sketchfab I did for that obelisk...
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Hi,
Just a small Obelisk I wanted to make in 3D.
The original concept is from a miniature by James Wappel...
Any critics welcome...
Replies
However, why so low geo and why did you choose to UV map the object this way?
There is a ton of wasted UV space. Do not be afraid of separate UV hulls.
Some of those bangs and dents deserve geo to define itself more.
Hi 3dReaper,
Thanks for the comment !
In fact, I did my UV layout this way because I feared the final render in UE4 with too many seams.
But I just tried with another UV set, and the result is almost the same... So you're right, I'll keep this new uv set as is..
New UV set :
UE4 rapid screenshot :
Don't be afraid to rotate, scale, stretch, squash, etc. your UV shells. Anything goes with UV layouts as long as the end result has an even distribution of pixels.
Hi sventizzle,
Thanks for your reply !
I wanted to let the UVs in the good rotation, in order to be able to quickly edit it on photoshop if needed, but since the work is finished, I can rotate my UVs as I want.
So, I finally made my UV set as you said.
Thanks to all for the replies !!
And again, the final result :