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Realtime curvature map for edge wear? Realtime (SSAO based) dust?

polycounter lvl 5
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Stas Mikhailov polycounter lvl 5
So is there a way to code a shader with automatic, interactive, realtime edges wear based on realtime curvature information? Anyone seen realtime dust solutions for marmoset - maybe it is possible to extract info from SSAO to use it for dust on complex geometry? I am now in a search of realtime solution (without map baking) for sci-fi concepts presentation in marmo.
I would appreciate any information!

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  • EarthQuake
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    There is no system currently in place to create this kind of material / shader in Toolbag. However, you may be able to create a Substance file hooked up to your inputs with some adjustable parameters that you could use in Toolbag.
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