Had the awesome opportunity to participate in Yekaterina Bourykina's hand painted 3D bust challenge hosted by sketchfab!
I'm still deciding whether to retopo or not before I post to sketchfab... But I'd always love some feedback! Sculpted and polypainted in Zbrush. I took some liberties from the concept here and there, but did try to stay true to it.
Very nice work! You matched it to the concept pretty well. I do think you outlined the top of the breasts too much in the texture. The softer transition from the concept works much better, and I would try to match it more with your texture.
Very nice work! You matched it to the concept pretty well. I do think you outlined the top of the breasts too much in the texture. The softer transition from the concept works much better, and I would try to match it more with your texture.
True! I got a little outline heavy hehe thank you for the feedback!
Edited the chest to where its a bit more accurate to the concept. And decided to start to retopo. Body is done! i will be refining the diffuse since some details didnt show on the low poly.
@Wendy de Boer how do you feel about the chest now? i still have to texture it the way it looks in the concept.
It looks better with the mesh edits already! Is the chest texture mirrored? You'll have an easier time matching the texture to the concept with a unique unwrap.
This is looking good. A really promising start, and a good interpretation of the concept.
The first thing that jumps out as a needed improvement was the repeated curves in the mouth area, the inner upper lip, the teeth line, and the lower lip all look like they have matching curves and this seems jarring and drew my attention.
But that drew my attention to the bigger problem that's causing a big gap between the emotion of the concept and the sculpt; way too symmetrical. If you're still working, I understand keeping things symmetrical, but if you're posing this and calling in done, it needs some work to break symmetry. From the concept, the tilt of the jaw, the head pushed slightly to the side, the slightly uneven eyes, and the subtle off-center almost-crease of the lower lip help convey more than just surprise but also a bit of confusion. That's missing from the model.
Last, those eyebrows need some handpainted love.
I think the handpainted rendering here is looking great, and this should make a fine piece with a little more final posing.
It looks better with the mesh edits already! Is the chest texture mirrored? You'll have an easier time matching the texture to the concept with a unique unwrap.
Thank you! Im not sure what you mean by unique unwrap!! But i do plan on going back in when im done with the retopo and somewhat replicating the texture in the illustration.
This is looking good. A really promising start, and a good interpretation of the concept.
The first thing that jumps out as a needed improvement was the repeated curves in the mouth area, the inner upper lip, the teeth line, and the lower lip all look like they have matching curves and this seems jarring and drew my attention.
But that drew my attention to the bigger problem that's causing a big gap between the emotion of the concept and the sculpt; way too symmetrical. If you're still working, I understand keeping things symmetrical, but if you're posing this and calling in done, it needs some work to break symmetry. From the concept, the tilt of the jaw, the head pushed slightly to the side, the slightly uneven eyes, and the subtle off-center almost-crease of the lower lip help convey more than just surprise but also a bit of confusion. That's missing from the model.
Last, those eyebrows need some handpainted love.
I think the handpainted rendering here is looking great, and this should make a fine piece with a little more final posing.
Thank you for the constructive feedback! I appreciate it. Right now she's perfectly symmetrical, I plan on posing her better after the retopo. You did however point out some subtleties I wouldn't of caught on to otherwise, so thank you for pointing them out. I will try to pose her as accurately as possible, and plan on posting that for some feedback before officially turning her in / uploading her to sketch fab.
She's coming along really nicely, @Lurcisia! I remember seeing that concept from Anzka Nguyen, and it's a perfect choice for the 3D Bust Challenge. I know it's still WIP but I wanted to say that the attention to the hair and the polypainting are look great! You really captured her style from the concept and it'll be really cool to see your final version. It makes me want to work on more hand-painted stuff. Keep up the awesome work!
She's coming along really nicely, @Lurcisia! I remember seeing that concept from Anzka Nguyen, and it's a perfect choice for the 3D Bust Challenge. I know it's still WIP but I wanted to say that the attention to the hair and the polypainting are look great! You really captured her style from the concept and it'll be really cool to see your final version. It makes me want to work on more hand-painted stuff. Keep up the awesome work!
Thank you so much!!!! For someone who wants to pursue PBR in the industry, I find myself having way too much fun hand-painting... whoopsie
Replies
thank you for the feedback!
Edited the chest to where its a bit more accurate to the concept. And decided to start to retopo. Body is done!
i will be refining the diffuse since some details didnt show on the low poly.
@Wendy de Boer how do you feel about the chest now? i still have to texture it the way it looks in the concept.
The first thing that jumps out as a needed improvement was the repeated curves in the mouth area, the inner upper lip, the teeth line, and the lower lip all look like they have matching curves and this seems jarring and drew my attention.
But that drew my attention to the bigger problem that's causing a big gap between the emotion of the concept and the sculpt; way too symmetrical. If you're still working, I understand keeping things symmetrical, but if you're posing this and calling in done, it needs some work to break symmetry. From the concept, the tilt of the jaw, the head pushed slightly to the side, the slightly uneven eyes, and the subtle off-center almost-crease of the lower lip help convey more than just surprise but also a bit of confusion. That's missing from the model.
Last, those eyebrows need some handpainted love.
I think the handpainted rendering here is looking great, and this should make a fine piece with a little more final posing.
Im not sure what you mean by unique unwrap!!
But i do plan on going back in when im done with the retopo and somewhat replicating the texture in the illustration.
Right now she's perfectly symmetrical, I plan on posing her better after the retopo. You did however point out some subtleties I wouldn't of caught on to otherwise, so thank you for pointing them out. I will try to pose her as accurately as possible, and plan on posting that for some feedback before officially turning her in / uploading her to sketch fab.
Just gotta get this retopo done!
Thank you so much!!!! For someone who wants to pursue PBR in the industry, I find myself having way too much fun hand-painting... whoopsie
Thank you!!
Thank you andyy!!!
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