I'm optimizing a number of hard-surface vehicle parts from Solidworks by baking high-poly details to the low-poly mesh. When creating assets for games, I almost never use 90 degree angles on high-poly models. However, this particular asset I'm creating has a combination of beveled and sharp edges. I have a feeling that the…
I have been wondering this for a little bit. For environment artist do they create their highpoly in Zbrush or do they just create a high poly version in 3ds or Maya, etc? I would think this also has to do with what they are creating. If you are creating anything that is Organic, I would think Zbrush is the way to go.…
[PHP] Hi Everyone! My name is Oliver Farrell and i am a game design masters student studying at Uclan. My main focus is environment art and I am aiming to create Blizzard styled props and environments. I created this thread to basicly get some feedback and show my progress, i hope you guys like it! So firstly to…
Hey there, I create low poly models for Minecraft. I mainly create environmental things. I'm looking to expand into other realms of 3D modeling so if you're in need of low poly models for your project, world, or anything else you can contact me on Skype down below or email me and we can work something out. I can also…
Hi Polycounters, I'm working on car interactive in Ue4 Forza Horizon 3 is awesome I have created a quick environment to illustrate my car I finished my intership in Genty Automobile as Cg Artist I Worked on rendering his concept with Keyshot The concept of Car was created by Genty Automobile With Alias In Ue4 I have…
Hello Polycounters ! Well, I've been looking around the internet to find an answer about creating Polygon colliders in Maya (2015) to use them in Unity Engine. But surprinsingly, I haven't found any clear answer on how to create these ! I've heard about some old tools here and there, and a plugin that I can't make work,…
Decided to to model a KV1 tank inspired by playing Wolrd Of Tanks. Just struggling to create the front section on the turret and would much appreciate the help :) Maybe it's easier than I think but understanding the process of getting to this shape would be the goal.
hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?
Hi, i am in the process of creating a 3d movie. I am wondering which will be the better and less time consuming way to model a landscape. 1. Using zbrush and create a displacement map or 2. Actual modeling of the landscape in 3d software thanks :)
Hi to all polycounters ! I created Cartoon Human Head... And I'm going to create his body soon. Here's some pictures of model: Coments are welcome. Also Tell me what I should fix. Thanks! Trifunovic Stefan