Hi guys, I was just wondering if anybody can help me with my baking issues. I'm new to this so I can't say I'm getting this too easily. So far most of my problems revolve around objects with hard edges, organic stuff I don't seem to have as much of a problem with. So far I've tried baking with xnormal, but since that…
***LATEST PROGRESS*** Colors! Hey everyone! I've been lurking here for a long time, thoroughly enjoying all the amazing art I've seen. This is my first thread I've ever made myself, so hopefully it'll be up to par. Anyway, I've been working on a little side project lately and I thought I'd start posting my progress here.…
Thanks for the amazing feedback @Eric Chadwick @Celosia @zetheros ! I decided to redo my lighting and try to follow more to the reference given by @Eric Chadwick, and here is my current progress . Thanks @zetheros too for the great sources , unfortunately i dont have much time left to my assignment submission but its…
For my final piece for my individual project for university I decided to do a large sci-fi environment. The idea behind it was to be a laboratory with an AI core (hero piece) at the centre and have a clean and sharp art style. My main points of inspiration for this were Tor Frick's sci fi labs and datacore environment,…
Hey everyone, I just want to show you my progression since the last time. I'm currently trying to work a little on the post process of my scene! I'm doing it on Unreal and of course, if you have some advices for me about the post process (or anything else), I will apreciate a lot since I'm not very comfortable with it. I…
@Vincent3d Thanks man. You said it, it is a really simple setup: * One point light for the ceiling lamp (a warm yellowish color) * One point light in the basement (also a warm color but almost red) * Global illumination turned on (If it's not on as default, [I usually turn it off at start]) * Post-process volumes to get my…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
I've been searching around to see if I can find exactly what occurs when one hits build inside Unity. I have looked through the documentation and while it is helpful in some regards a lot of what I am looking for remains unanswered. So what processes occur when you go to build your project? What are the various baking bars…
Hello everyone, I am new to polycount and also fairly new to 3d character art. I am currently working on my second character personal project. The character is to make a current gen version of Prince of Persia. It's still very early in its stages but I would love to progress with this project with the help and critique of…
EDIT: LATEST UPDATE: Hey guys, I think I've finally FINISHED it or at least almost finished it. I can't think of more, mostly because I want to work on something else now :P ORIGINAL POST Hey guys, I haven't had much time to my self to work on any thing recently so Finally I've managed to get some time to work on…