I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5.
Watch the Video:
https://youtu.be/Uy470_QVEfc
Breakdown:
https://youtu.be/0OPbNM3nmbw
Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials. Lastly, post-processing was done in Davinci Resolve Studio.
This scene explores the idea of a once-familiar classroom being transformed into a survivor-made workspace — a place shaped by abandonment, decay, and adaptation. My goal was to create an environment that felt atmospheric, believable, and rich in storytelling, using lighting, composition, and set dressing to suggest both the past life of the space and its new purpose.
Throughout this project, I focused on:
creating mood through natural lighting, fog, and dust
using props and layout to support environmental storytelling
building material variation, surface wear, and overgrowth to make the scene feel lived-in and grounded
creating a modular kit and assets with game dev workflows to keep the scene optimized