I want to give my low poly character a high poly hand since they will use their hands a lot. I want to use this hand... But I do not have the sufficient geometry at the base of my hand, the wrist, to create it. I have 9 vertices whereas they seem to have 11 or 12. So how would I go about salvaging what I have into…
Can anybody asnwer some questions for me about the Cgchat Dominance War? It was suggested to me during my portfolio critique that it would be helpful to me to start getting involved in the cgchat contests, so I waited for one to start, and here it is. So,onto the questions. Is there any reason for noobs NOT to get…
@poopipe would you say it's worth the extra time to create the high poly first then and baking it, or should I stick to beveling my low poly assets and tweaking the weighted normals? Any threads you could link about your game? Have tried searching but there's a lot of trash so sift through. I'm the solo 3D artist in my…
How best can this be done?Was discussing this with a friend the other day about combining 2d and 3d animation,preferably 2d for characters and 3d for environments and props. I am thinking u do the animation of the character grabing and holding an imaginary stuff or a placeholder of the supposed 3d object.Export animation…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
@Arkaria -That is what i think so too! all in all, i think that everyone should work together, not thinking about themselves, for the project to succeed. thank you for sharing your thoughts. :) @Kwramm -my last experience was in a college org collaboration with 2d and 3d artists, i guess you can say it is very…
Overclockin Studios is a London-based creative agency specializing in visual content for the NewSpace and aerospace industry. We create cinematic animations, interactive demonstrations, and visual communication tools that help aerospace companies explain complex technology to investors, partners, and stakeholders.…
To make a long story short, working with a reference int he background is easier than going by a posed image alone. People have said I need to fix up my references, well until now when modelling my own characters my reference have been posed and angled images. I find it very difficult to draw appropriate references for 3D…