Hey man that looks sweet, so what you've just print screened a couple shots? I'm using max by the way I rendered using catmull(after researching this sight). The thing I dont like about not using lights is i get unwanted shadows... so then i try an self illumination color and that changes the look of my char entirely.
Hello guys. I have a problem with interactive and production render in vray for 3ds max. When I set lights in interactive mode and then I start production render, the lights and whole image is lighter. Can you help me please?
3DS MAX LIGHTING TD Location: Los Angeles, CA Position Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of…
Is this possible to do in UE4? ("negative" lights) Thank you. From [url]http://docs.cryengine.com/display/SDKDOC2/Light+Entities#LightEntities-NegativeLightsandDarkeningAreas[/url] And also From Shining the Light on Crysis 3 GDC pdf:
Hi guys, new to Toolbag here. I'm looking at imported models and noticing their own geometry isnt blocking light as I'd expect. For instance inside mouths/in crevices etc. surfaces are lit as though they are fully exposed and outside of the model. Specifically the light emitted by the HDR sky maps. Is there a way to…
@FazioH nice start! I'd recommend adjusting your camera perspective and checking proportions a bit; right now your boat in the foreground looks to be a couple meters away from the building, whereas in the concept they are much further away. Your building might come out looking too small because of this. Use your mannequin…
I like the first scene, good work! nice models and textures on this latest one but to me the lighting looks far too bright for the small light sources, I would expect some noticable bounce light on those walls but they look almost completely bright all across the surface? the light also seems quite cold across all light…
Is there a way to set up my scene to use vertex lighting? I'm looking at building something to look like an early 3D game, but the modern lighting completely betrays the aesthetic. Is there a way to get the engine to render the scene use vertex lighting?
Ok quick question. If I have a modular piece where I delete the polygons the player will never see , will light be able to shine through the whole model and cause me lighting problems? I was planning on doing this with a ceiling but I just wanted to make sure that the outside lighting wouldn't be shining through to my…
ok so i'm trying to get some good lighting for my renders, and i'm constantly disappointed! i can never seem to get that... "pop" from my renders. i understand the quality difference between my work and some other people on here, but i also realise that my lack of knowledge in how to render a scene doesn't help me either.…