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lighting newb and getting objects to shadow themselves

logan74k
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logan74k null
Hi guys, new to Toolbag here.  I'm looking at imported models and noticing their own geometry isnt blocking light as I'd expect.  For instance inside mouths/in crevices etc. surfaces are lit as though they are fully exposed and outside of the model.  Specifically the light emitted by the HDR sky maps.  
  
Is there a way to correct this?  Other than lighting exclusively using new created lights?  Thanks for any tips.

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