Hi guys, new to Toolbag here. I'm looking at imported models and noticing their own geometry isnt blocking light as I'd expect. For instance inside mouths/in crevices etc. surfaces are lit as though they are fully exposed and outside of the model. Specifically the light emitted by the HDR sky maps.
Is there a way to correct this? Other than lighting exclusively using new created lights? Thanks for any tips.
Replies
Otherwise, be sure to use direct lights, which cast shadows.