Check this out [ame] https://www.youtube.com/watch?v=aQSPEMWhNbg[/ame]. There are so many different ways to make separate meshes for armor and anything else you can imagine; the goal is to find the technique that works best for you. It'll take a while to find that process (a couple years) so don't be afraid to try new…
Heh, nice picture Canadian Ink. Marlon Brando is an interesting actor - you should read about his antics, especially during the production of Apocalypse Now. Yes. I also have a reel. My portfolio is visible here - http://arkavision.com, a lot of unfinished work isn't in the side gallery but in the 3DArt sub section of the…
Since you hooked your map up to specular power, it's a specular power map in this case, rather than a gloss map. In UDK, specular power determines the size of the specular highlight, while specular (aka specular color) determines the color and intensity of the specular highlight. You can get a good feel for the numbers…
You are over complicating the issue, and probably misunderstanding the bits of information you hear here and there. Sure, a design task can be helped by some 3d. Sure, many talented designers do that. To learn how to do it, they mostly figure out the 3d part on their own because the tools they need from a 3d package are…
For some strange reason every time this topic comes up we end up in very polarized answers ... Now I would agree that the thread title might be a bit misleading : But Prav is being very clear here : And that makes a whole lot of sense ! - Of course you most likely want your final deliverable meshes to be built with clean…
Loric Games is newly funded studio built by a passion for immersive storytelling and cooperative games. We aim to inspire adventurers within fantastical worlds that are brought to life through shared story-driven experience. We're looking for an experienced Senior Environment Artist that can be a leading contributor…
Aries VR is a young UK startup that’s accelerating aviation training using the power of immersive technologies. We are currently developing a multiplayer virtual reality pilot training solution for the Oculus Quest. Our vision is to create a metaverse community where aviation enthusiasts can socialize and engage in…
Hey guys i am currently working on a Art test for a Prop and i am having this weird texel density issue. It's quite a small prop compared to a Human scale. It's 30CM tall and 25 CM Width and Depth. I was told to use Maya 2019 and Painter 2019 and one 1024 Map. The asset seems to require atleast 20 - 30 Pixels per unit for…
Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group creating a realistic style, tactical FPS. Requirements: * Good communication skills in English * Knowledge and experience with either Blender, 3Ds Max or Maya (must have…
I have a CAD mesh that I exported from MOI3D, and when I bring it into Marmoset it seems to have no shading problems which is nice. My problem is when I import that mesh and re-export it out I'll get certain issues that wasn't present before. The left is my re-exported version and the right is what directly came out of…