Hello After baking complete light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (which i dont have, just using lowpoly as hp), it gives me a black color texture What am I doing wrong?
Hey guys. Just a quick question. I'm texturing a wall, but there is hardly and normal map detail in lit mode? Yet when I go into detail lighting mode, it shows up like I want. IS there anyway to get this detail when in lit mode? Or is it something to do with my crappy lighting at the moment.
Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
As the title says, I've run into a pesky thing which I know for certain is due to the object being mirrored, but have no idea how to fix it. Lighting built: Lighting unbuilt:
Hello Everyone! I am doing my final project for my college and i need some advice in lighting this scene. This scene is a night time and is inside a ship. There is also a moonray shining on to the girl from the right. Any advice on how to balance the lamp light and moonray??? I am using Maya 2018 with Vray.
Calling All Animators and VFX Artists, From Light, an Advanced Games Project at USC is recruiting artists! We are a small team looking to add talented and skilled animators to our team in our endeavor to create the best-looking game we can make! About the game: From Light is a 2D puzzle platformer set on an abandoned…
Maybe try turning off shadows on the lights. It may be they are interfering with each other there. If turning off shadows helps you can gradually switch them back on to figure out which light causes the problem. It may also help to turn the radius for some of the lights down. This scene looks a lot nicer and very clean I…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…
Hey guys, i was wondering if some UDK god or somebody else could give me a hand with this issue im having right now with this current model. What happens is, when i import the mesh into udk with its textures applied, everything looks fine as it should. But when i bake the lighting, there are some horrible seams that apear…