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UDK normal map problems after light building

polycounter lvl 12
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riklopes polycounter lvl 12
Hey guys, i was wondering if some UDK god or somebody else could give me a hand with this issue im having right now with this current model.

What happens is, when i import the mesh into udk with its textures applied, everything looks fine as it should.
But when i bake the lighting, there are some horrible seams that apear in the same place as my uv seams, and which make the lighting behave strangely.

Here is a picture of the mesh after import
afterimport.jpg

And here is after light bake
afterbake.jpg

here are my uvs just in case
uvsm.jpg

and here are my normals
23284333.jpg


btw Thanks for any help in advance
I hope some of you guys can help me otherwise in two days i wont have hair anymore.

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