Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
@Obscura I am wondering if this might work with RTX? I am guessing you use ansel plugin instead or is there a better technique you are using now for 360 images and videos as well.
Enabling rtx doesn't change how the cubemaps work. I don't know whats the best way currently, but ansel or one of the 360 plugins should work. I know that the stereo rendering one applies post process too, but it renders much slower. The image quality is also lower depending on the settings. Because what it makes isn't a true panorama but one stitched together from smaller non pano images.
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