Hello After baking complete light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (which i dont have, just using lowpoly as hp), it gives me a black color texture What am I doing wrong?
Can you make sure you are using Toolbag 307 and also that if you have your "high poly" meshes hidden that "Use Hidden Meshes" is checked in the Geometry Tab of the Baker. You can do a test bake of this by using our Bake Widget example file. Share a screenshot that shows the entire UI, Baker, Scene Items and the preview of your map bake. Thanks!
Replies
Looks like I responded to your reply in this other thread: https://polycount.com/discussion/205863/how-to-bake-complete-lighting-in-marmoset#latest
Let me know, thanks!