i have new miroring weight paint problem. After mirroring one clavicle joint weight paints into another my mouth vertices are affected. Even if i lock influence maya file and video included. Please help me. here is the maya file https://drive.google.com/file/d/1zpXvk1bUAmjssxZ8Bkmc1gAsL_6rZ3g4/view?usp=sharing here is…
Hey all. Despite what the thread title may lead you to believe, I don't want to paint any of my jeans, but I would like to know if there's any proven ways to do so digitally. I'm working on a character who is wearing jeans and I've always wondered how people manage such awesome looking results. Examples of what I mean:…
Hello. I want to paint a tiling alpha along a curve. I know there is a nice feature in ZBrush called "Roll" that does this task nicely. Here is a video of this feature in action, right after 5:55 time mark: https://youtu.be/CCuN6xT50lo?t=357 Is there anytexture painting software that have similar feature, that would allow…
finally done! pretty chunk of change to print, and many hours painting and soldering. I'm happy with the result. Ancient Artifact for scale imgur album http://imgur.com/a/fePVG
Listen to Tits, that person makes sense! Added a few colors will help in creating that hand painted look and create visual interest. You shield currently looks flat so painting in shadows and highlights could help greatly. I suggest looking for hand painted style concepts of a shield then try to make a 3D asset out of it.…
Hello, So I am texturing a vehicle with DDO, I am running into the issue of when I want to paint on small details my paint is spilling to other parts of the mesh as most of it is part of the same color ID. Its managed to get in spots I can't even erase in the 3D viewer, and when I erase them on my texture sheet just on the…
Decided to try my hand at hand painted textures. Did a fair bit of real painting before 3D but never tried it before. The textures are kinda inconsistent as I got better as I went, first was the dagger, then the table and the floor was the last piece. Didnt want to model anything to fancy as the focus was the textures.…
Finalhart i saw this video, it's really good. :) slosh yes i take the concept image and i match it with the UV's, lol, i know that's not good and I need to re-paint it my own, this was just a test, the 2nd sword if you look i Re-paint the texture like the concept...i will paint the shield soon too! :)
For example, faking a stylized hand painted look by using images alongside FOSS, can work. Food for thought if you're both on a budget and deadline: https://medium.com/@lettier/how-to-create-hand-painted-textures-without-painting-aa7374fef815
Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?