Hey all.
Despite what the thread title may lead you to believe, I don't want to paint any of my jeans, but I would like to know if there's any proven ways to do so digitally.
I'm working on a character who is wearing jeans and I've always wondered how people manage such awesome looking results.
Examples of what I mean:
![GameSF_C.jpg](http://www.fx81.com/images/GameSF_C.jpg)
![SamChester_body_orthos_web.jpg](http://www.samchester.co.uk/3d/biker/SamChester_body_orthos_web.jpg)
(Image courtesy of Sam Chester)
They look so damn good, there's many other examples too.
I just wondered if there's some sort of 'known approach' to it. I know Mashru Mishu painted his by hand using a custom denim texture, but I'm guessing you could use a denim photosource too. It's the seams / highlights that get me, the kind of fading along the seam folds.
Cheers
Replies
From this article, which is a tutorial/walkthrough of how that first model was created.
As I said though, getting the denim fabric base isn't a prob, there's multiple ways to do it in PS or just photosource a nice denim.
It's the seams and edging fades that I was thinking about. Do artists usually photosource them somehow or is there a technique to painting them. They look so real!
Here's an example I did. Not photoreal, but the texture might give you some ideas.
http://ericchadwick.com/img/cowgirl.html
The seams and worn edges were created pretty easily as I had my high poly and crazybump passes to again use as masks to use in Photoshop to pick out areas which would be more worn.
If you are having trouble creating the jeans from scratch then projecting photographs of jeans onto your model in ZBrush/ DeepPaint etc is a perfectly good way to start and get an idea of how these things look/ work in 3D/2D. The only thing is to make sure your highpoly creases match up to the lighting information in your photographs/ photo source if you go this way.
Hope this helps
Thanks so much to all of you for the replies.
Your example is great cheers Eric, and thanks Sam, hearing it from the man himself was a great help!
I'll probably drop some progress shots in my P&P thread when I get onto it and hopefully it'll be a worthy example of what I've learned from your info!