Hello. I want to paint a tiling alpha along a curve. I know there is a nice feature in ZBrush called "Roll" that does this task nicely.
Here is a video of this feature in action, right after 5:55 time mark:
https://youtu.be/CCuN6xT50lo?t=357
Is there anytexture painting software that have similar feature, that would allow to paint seamless alpha without slapping it along a curve in a ugly way?
I tryed to do it in photoshop, in "Shape Dynamics" with "Angle Jitter" set to "Direction". It turns brush alpha to the direction you moving. But unlike "Roll" option, alpha is just slapped along a curve, not blending in itself at all.
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I'm not working on dota 2. I want to paint a tiling alpha i made across a persons costume. Alpha is ornamet like, it have interesting pattern in the middle, but tiles perfectly on top and bottom. Having a hard time finding a way to do it.
I was able to create and paint stictches in the same way. THis was possible bcause stitch alpha is not suppose to connect to itself on top and bottom, it is just a individual shapes, so no problem arise at all. But this time my alpha is actually connects in to itself at top and bottom so it shows clearly when alpha is just slapped and repeating ornament is not connected.
Ancient ,90th era Creative House Expression had and its castrated heir Microsoft Design 4 still has so called Skeletal brushes . They are vector based so a stroke can be edited any time . Difference with the Roll is that those brushes could have not only one but several , up to 10 alternatively /randomly repeating rgb brush dabs + separate stroke start and end dabs . Which makes every stroke pretty unique.
Being vector based they are also allow to replace the stroke to it's normal or roughness variant later in a separate doc + deforming along vector curve occurs much more smoothly .
Affinity Design has a kind of similar stroke too but with only 3 parts : start / repeating body/ end , no randomly alternating 10 body parts.
Indeed, this Microsoft Design thing have some interesting features: https://msdn.microsoft.com/en-us/library/cc294949.aspx
Shame non of "big boys" in texture painting have this kind of feature.
I wonder if i can incorporate this in my texture painting process. Need to think about it Thanks Gnoop!