In my vast efforts to improve my 3D skills i decided to start up on a Workshop, and i thought that i had best start off simple and back to basics so i kept it simple with an Axe Heres the progress so far i suppose the only real comments can be on the topology Heres two shots of it so far if im going wrong somewhere please…
Sup Pc! I'm looking to get some feedback on a piece I'm working on. I'm typically not into the über-dark styling of Diablo. But one of the concept artists over there, Laurel Austin, made a piece that made me feel REALLY inspired by Diablo. So I decided to model. I'm down to the texturing and I'd like to have some feedback…
I made this S&W a few years ago: It's ok for a mid-low poly model (about 18k tris), but no good for sub-d and high poly. I'm going through the process of making it so Here's a look at the Cylinder: Old: New: Turbosmooth: Any Suggestions and tips welcome
could i interest anyone in making four skins for glenn's spacemarine40k model for q3 for me? i'd like, if possible, space wolves, imperial fists, grey knights and white scars chapter skins. thanks...
1) Is it possible to create terrain in 3ds max and use this in unreal editor, at the same time using it in the same way as a terrain actor? 2) How do you get the tri count of the terrain actor from unreal ed? I've tried exporting/importing it into 3ds max, but haven't been succesful. I want to try and get my Unearthly…
I'm trying to setup my material to reflect an image I've created, but to no avail. I'm following one of Epic's materials, but for whatever reason mine isn't working. I don't know what the errors mean, therefore I don't know what I'm doing incorrectly. EDIT: I just noticed in that my junk is plugged into the Diffuse instead…