1) Is it possible to create terrain in 3ds max and use this in unreal editor, at the same time using it in the same way as a terrain actor?
2) How do you get the tri count of the terrain actor from unreal ed? I've tried exporting/importing it into 3ds max, but haven't been succesful.
I want to try and get my Unearthly Challenge entry playable as well as nice looking.
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(2) Unsure of how to get the tri-count of the terrain, as it'd depend on where you are in the scene, as the terrain will be collapsing/LODing based on where you are in the map.
http://developer.nvidia.com/object/nvperfhud_home.html