Sup Pc!
I'm looking to get some feedback on a piece I'm working on. I'm typically not into the über-dark styling of Diablo. But one of the concept artists over there, Laurel Austin, made a piece that made me feel REALLY inspired by Diablo.
So I decided to model. I'm down to the texturing and I'd like to have some feedback on how to make this piece awesome. And who better than Polycount?
Here's the piece:
Any advice/opinions/otherwise?
thanks in advanced!
Replies
ps. great work
Thanks a lot. So far a lot of the wear and tear is done with spec and gloss map. I might have to punch up the diff for added coloration.
I'll be starting the quiver and those incredible crossbows shortly. I'll upload a a facial shot as well.
Let's hope my newer screeshots will help ^^
Updated Screenshots.
nose seems a tad potateo-ish, not only for my sexist taste but also compared to the couple of pixels that I have to go by from the reference, where I'd say the nose has less character than yours and instead is pointy and sharp. Which I feel would fit this face better..
The eyyes are wonderful!
Do you have any light from them landing around the eyes right now? It kinda feels like you do at the bottom of the eyebrows? I dunno.. maybe it's fine! less is more eh
I agree with the feeling that it's a bit too saturated as well, especially the browns. The cloth parts are cool, except the gloves and arms being a bit too blue I think..
If you'd desaturate the browns and blues a bit maybe the eyes and red scarf would pop a bit more - not that the scarf needs to pop more, but hey!
very nice form to the armor pieces!!!
wires with the next update yes?!