In my vast efforts to improve my 3D skills i decided to start up on a Workshop, and i thought that i had best start off simple and back to basics so i kept it simple with an Axe
Heres the progress so far i suppose the only real comments can be on the topology
Heres two shots of it so far if im going wrong somewhere please say
any reccomendations whether the head should be seperate or should they be all the same piece?
Replies
showing the Finished head piece of the Base Mesh nicely quaded to take into z Brush for details
High Poly Model done, im not entirely happy with it the wood cuts look deeper than they are,
This project is flying by but im learning alot about how to keep tight edges and everything else, im now working on the low poly and im MILES below the tri count
as you can see
im now just adding more loops in places to just improve the silohuette and form of the axe in general, Is there something ive missed out or something cause this is going by far to fast... =/
please C&C