Hello! This is my first posting in a very long time, but this year one of my goals is to document my process more often and I thought that this would be a good place to do that. I also intend to work on my hand painting which is the reason that I chose Grace Liu's concept from the ArtStation Beyond Human challenge (that…
There is a bug in the painter making it not possible to undo or redo your actions while painting. Happens both in full shaded and quick edit painting. I'm pretty sure this wasn't an issue in the first version of 2.0 but i'm not 100% sure since i didn't use it that much. Thanks.
Hi 3d coat users, just wondered what are your settings for hand painting textures in 3d coat or do u guys stick to the generic default? Although 3d coat is amazing in many aspects but it seems to be lacking the photoshop brush feel when I paint, any thoughts out there?
Hi guys! i would like to share with you my process to make a low poly weapon Tyson Murphy, Wow, hand painted style. I will make only diffuse map and i will put on it all information about volume and light. It will be fun and all comments or feedbacks are welcome!!! First I made a low poly base directly in 3dsmax with the…
I've been modeling in 3dsmax and for what I'm working on, I need to use the ink and paint material. I've placed an omni light in the scene with shadows ticked on and I've noticed the objects aren't casting shadows onto one another and only seem to be affected locally (the only shadows that exist on the objects are shadows…
I know there is a ID map in substance painter, but it seems like I have to paint whole mesh only on a single texture... am I missing something????? How can I paint a mesh with multiple parts? ( one basecolor texture for head part, and another for body part.. etc..)
This is something that is bugging me for a long time but here it got really annoying: How can I paint single dots in my mask, as in click paint mask without Zbrush taking it as a shortcut to blur the mask? I checked all the settings, searched the documentation and searched google and I'm beginning to think there is no way?
https://www.youtube.com/playlist?list=PLW54USAkyIJq1NNqEmHwgBNtXCaXK6eh6 http://3dmotive.com/series/hand-painted-dagger.html http://3dmotive.com/series/hand-painted-texturing.html And also Handpainter's Guild Discord http://3dmotive.com/series/hand-painted-texturing.html
Hey y'all. So I'm working on a piece where I'm using layered textures to vertex paint onto a mesh. Problem is, the vertex painting is not showing up when I render it out. I don't have a ton of experience with maya's renderer or materials for that matter. So wondering if this is even the right way to go about it (as opposed…
Continuing along the road of making Hand Painted Assets I was making a mana Potion and got to texturing and ran into 2 options 1. Use Geometry and 16 Bit Alphas for depth inside the bottle 2. Just Paint like normal (No Depth inside Bottle) Opinions & Critiques on Option 1 or 2 would be really appreciated Here's where it…