Hi guys! i would like to share with you my process to make a low poly weapon Tyson Murphy, Wow, hand painted style. I will make only diffuse map and i will put on it all information about volume and light. It will be fun and all comments or feedbacks are welcome!!!
First I made a low poly base directly in 3dsmax with the concept as guide:
This is a wonderful concept made by Kelvin Tanhttp://cargocollective.com/turpedo/Personal-Work-Fallen-Angel
And this is the base i made in 3dsmax:
Now i will export it to 3dcoat and start to paint! ( helped by my lovely Photoshop of course!
Updates soon! stay tunned!