Hi guys! i would like to share with you my process to make a low poly weapon Tyson Murphy, Wow, hand painted style. I will make only diffuse map and i will put on it all information about volume and light. It will be fun and all comments or feedbacks are welcome!!!
First I made a low poly base directly in 3dsmax with the concept as guide:
This is a wonderful concept made by Kelvin Tan
http://cargocollective.com/turpedo/Personal-Work-Fallen-Angel
And this is the base i made in 3dsmax:
Now i will export it to 3dcoat and start to paint! ( helped by my lovely Photoshop of course!
).
Updates soon! stay tunned!
Replies
Curious how this will look in the end
You can find some of my texture process here as a timelapse:
http://youtu.be/-nTkUFHZCOw
Hope you like it and all comments are welcome and more updates soon!
Agreed. I didn't think it was a weapon until I scrolled down. Maybe extend the blades down? Add a thin line of spec to show the edge like it's sharp?
Otherwise it's pretty, for sure.
@Suba @dr grim yeah, maybe it is not very useful as a common weapon, it could be a ceremonial or magical weapon, i dont know what was the idea of Kelvin Tan when he makes the concept :icon15: , but, in any case, its a fantasy weapon!! doesnt have to be like a real one i think :DDD
Also I am agree with dr grim, i will try to add more speculars on the blade to give it sharper appereance :thumbup:
@PyrZern the map is 1024x1024 px, thank you
What....?
I chuckled at this when i imagined myself delivering a character to a client with wrong color values with that excuse.
Looks great so far, keep us posted !!
I am trying to improve my skills making painted textures by hand, and i prefer to do the 3D model and texture but be very precise with the concept like i daily work when a client gives you a concept already made.
Great to see someone making this weapon .
It looks like you're off to a great start, looks cool so far.
When I painted it I imagined the top area to be more of a blunt mace than a sharp axe type. It is definitely a cool interpretation though! I would try to push the silhouette on the side view and break it out of the rectangular boundaries.
I look forward to seeing more!
this is just silly. so if I'm picking colors from concepts or even photos, I'm a criminal now? lol. we're not in some painting competition. if you want to challenge yourself thats fine, but don't act like it some sort of crime to use color sampler. there is no unspoken or unwritten rules about it either.
If I may be critical for a sec, Angelina is not on-par with the painting level of the concept. She's following it closely and will likely apply what she learns into her next textures. Some ppl r more daring in their studies, some less. It's just important to realize learning the rules is so they can be later broken.
What.
Anyway its looking great man, really like the design!
@linkov @shotgun yeah, i think all of you are right because i think its a point of view or it is an artist´s choice, no rules to learn, every people have its own method and ,when you are working, if you can be very precise with a concept its great too, i dont know, i am not trying to innovate, i made this as a practice and to have fun!
@lotet thank you man! yes, as Turpedo says, he imagined a hammer, but i imagined an axe...i didnt know it, crazy world! :poly142:
@Torch @POFFINGTON thank you so much guys!!! im glad you like it, i will try to post some updates very soon, i will be working on it after work every day cause i wanted to finish it this week :thumbup:
No. You oversimplifying this. Like I've said, challenging yourself is fine in general, but I was referring to the particular case of picking colors from someone elses concepts or photos. There is absolutely nothing wrong with it, and if someone thinks that its somehow unfair or cheating, then its their personal issue, no need to project that on others.
Not to mention that skill like that is practically useless in our industry because people who hire us simple don't care if I'm eyeballing colors or picking it with color sampler. All they care about is the end result, as long as there is nothing really illegal happening. Also, I think even MS Paint have color picker, so there is no reason at all not to use it.
Besides, working with digital medium, we all have different monitors and quite possible - minor color blindness issues, so no need to make it harder than its already is.
PS. sleepy this morning. What you've said, wasn't my conclusion at all. What I have tried to say, is that not challenging yourself in that particular way, DOESN'T make you a criminal.
Timelapse 2:
https://www.youtube.com/watch?v=wYeHLC9YZ5A
Thank you Pshyco! The truth is I am still training everyday to be better, hand painted styles on textures are very hard to look well and takes so much time to be good at it . Dont give up and practice everyday, i am glad you like it! Bye!
My first thoughts about this whole project were that first it much rather looks like a hammer coz as an axe it looks a bit awkward.
And second if we talk about a concept that could be even projected onto a mofel as a texture than you can barely learn much from copying it, and picking colors.
Keep up the practicing though
Good stuff, looks cool, i like the from scratch hand painted approach, always my favorite. I quickly glanced your video and noticed you brought your model back to 3ds to do some modifications to the model. Why didn't you just use the Tweak menu in 3dcoat with the Move tool, you could of easily tweaked what you wanted in 5 seconds. Just wondering / helping in case you didn't know :P
Cheers.
And, well, I am only picking colours as base, i try to mix them in the model picking it from my own mixes of color into the model so i am learning how to make the lights and shadows depending on materials etc...as i see on concept.
On the other hand, i have seen more artists doing what I am doing in their professional workflows, picking colours from concept like me and I dont know why is this worse, could you suggest me a better method next time? (i will try to learn as much as i can on my next model), thank you!!!
@Squals: thank you so much !!! I usually use 3dcoat for retopo and painting, I dont know so much about modelling tools inside it, thanks for the tip!! i will have a look! :thumbup:
What he could do is add even more colors of his own, but there is no way the use of such a tool makes you a bad artist or refusing to use it a better one
[SKETCHFAB]12ca74ee31f74f94b1bcdeed6de3fd86[/SKETCHFAB]
my only crit is the handle, its lacking some detail and the leather whraps are not overlaping, but overall its a great piece!
Otherwise, texture is looking really great !
I agree with lotet though, handle feels a bit cheap compared to the rest
Great execution of the concept ! Nice job
@Cremuss thx man! i learnt a lot doing this piece because of the concept indeed (an axe, a hammer, a weapon...XD). I wanted to do more on this style, i really love it!!
Gran trabajo final. ¿Nos espera algo en breve? Con ganas de ver más trabajos tuyos!!
Gracias Pshyco! 3dcoat es muy bueno para el hand painted style, lo de pintar en el modelo directamente te hace ver mucho mejor como va quedando. Posteare mas trabajos muy pronto, no te preocupes! :thumbup: