Hey y'all.
So I'm working on a piece where I'm using layered textures to vertex paint onto a mesh. Problem is, the vertex painting is not showing up when I render it out. I don't have a ton of experience with maya's renderer or materials for that matter. So wondering if this is even the right way to go about it (as opposed to making a mask in the material instead.)
Any advice, help, lolnoob comments are welcomed
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Replies
I have 3 layered textures set up to a blinn (1 for color, 1 for spec, and 1 for normal). Each one of those layered textures has 2 texture files each that I linked together in 2 UV sets. Please let me know if this is the right way to go to about it or if what I can do to fix it.
I'm going to have to render it either in maya software or hardware, since this is meant for game dev. The real issue I'm having now is whenever I switch over to higher resoultion the vertex color completely covers up the rest of the material when I start painting on it.
btw your signature links to http://www.polycount.com/forum/Hellomynameisryan.org which doesnt exist for me !
You could do the Naughty dog art test in unreal too! =]
I would go that route instead, especially if you want to show it in real time. Plus, VP is more flexible in unreal.
Thanks for the heads up on the signature link!
What I meant was when I change the renderer in the viewport from default quality rendering to high quality rendering
Too bad I have to take renders of it inside of Maya. If I could do it in Unreal, I would have gotten it done days ago in no time :P
Good luck on it either way.
That's different from what I've been told. I even asked if I could use Unreal and they said absolutely not.