Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
I applied to a online game company with my portfolio which is low-poly model with hand painting stuff, but they gave me a realistic art test. I already said them I do hand painting, and they said they haven't specify any art style yet, so I've done it as much as I can. another odd thing they ask to render it with Mental…
There are a few poses and body archetype combinations that you see all the time in concept art and character pieces. The broadshouldered hero. The big guy with huge arms and small legs. The sword fighter. I'm sure you know what I mean. Poses that express character. Considering how often I see these, I thought there must be…
I've been a max user for about 6 years and recently started using Blender. Though I like Blender a lot and don't want to go back to max any time soon for basic modelling, there are a couple of things I REALLY dislike about Blender. This is why I am making this post, as I have to blow off some steam. Mainly because I don't…
Does anyone know if it's possible to enable an "X-Ray" mode for curves in Maya, similar to what's already available for bones? I'm building a rig and would like the controllers to be more visible in the scene. The HIK control rig has this feature (and I think those are curves), but I can't find a way to do it in Maya. I've…
my pc is about 4 or 5 years old. its a Core i7 6800K @ 3.40GHz, 64 Gb RAM, 600 Watt PSU, with 1 ssd, 1 hd and 1 external ssd. Mobo is Gigabyte X99-SLI-CF with quadro k2200. Can I take out the old quadro and install the new rtx 3070 (I have enough room for it) ?
finished adjustable arms for sink mirror as for the layered material, it's kicking my butt a little bit but I'm slowly getting there. I've tried everything i can think of but i cant get the triplanar projection to work with the layered material, so i think I'm gonna have to go back and re-evaluate my modular pieces and…
Hi! thanks for your answer, yeah i did as you said and the problem seems to be fixed, though it's really weird to me that every Blender to Substance tutorial doesn't even mention to triangulate the mesh i'm supposed to be baking and texturing, and after importing their texture it has a perfect lighting/shading and…
Hi, I'm Uber. I'm new to the PolyCount forum and I heard it was a good place to follow 3d modelling. I hope questions are allowed here. I am a novice 3d modeler that is working with Unreal Engine and Cinema 4D (and Blender too) and I have a question about certain software. Recently I have taken an interest in landscape and…
Hey polycount forum, I am currently doing research about crowdsourcing in video games for my bachelor thesis and I am looking for people who create content for the Steam Workshop to fill out my survey. I already contacted some people via Steam and had some good responses but it is really hard to reach people there and…