i dont know if i have posted the finished versions of these yet or not, but both are on you tube so i am guessing its cool now.. i did all the 3d effects and compositing in these 2 videos. the first one has some directors comentary for mvwire.com.. my name is mentioned, and there is some concept stuff. i also made several…
I am making a small environment in Toolbag 2 and I am having an issue with the local reflections. At certain angles, reflected light sources appear as a dispersed kind of noise. It seems that the brighter the source, the worse the result. Here is an example (the screenshot is scaled down, it looks much worse in full res)…
1. When I'm working with models and need to join them together into one is it better to just Combine and leave them be as one or is it better to bring them in close to one another, Combine, and then vertice stitch them together?? When I vertice stitch things it often means I need to add more split edges and basically…
Just finished up the high poly of the UTS 15 Gen 2 (the one that actually works lol). This has been a side project for the past few months and I've been trying to go for as much accuracy as I can get from the reference. There are also a few Magpul accessories thrown in there, as well as an Eotech sight. Renders done in…
After doing my first one I got some critiques and I tried again, here it is: Wireframe/Polycount: (2K textures, 4 Sets) High Poly From ZBrush: The Concept I worked from, I didn't try to do exact match: I would like to thank BagelHero and PyrZern for helping me out with tips & guides for doing her hair! Based on what you…
As long as its a different material it would be fine. You'll need some sort of custom shader/code work applied only to the chain/tracks either way you do it. So, 2 draw calls, 1 texture or 2 draw calls same textures + extra small texture = same performance hit + extra memory usage Tho its a small amount more memory usage,…
Hello Polygon, Ive started on a new project yesterday of the protagonist of Silent HIll 2, James Sunderland. Im wanting to do a bust of him and render it in Marmoset. My hope is to make it look photo real. Instead of working in a vat ide love to get some feedback and hopefully some of you can catch the flaws i might not…
Hi..Guys I got an issue of lighting on 2 meshes attach together, found it's becouse normals on vertexs are different. ex. I got a model for game, it needs to swap head meshs for different face looks, so I cut the mesh from neck, the connecting vertexs are at same place and texture using same one. you can see a hard edge…
Hi there, I just wanted to show you people a model I was working on with Blender and for the first time with Substance Painter 2, so don't expect anything fancy. Basically what I want is your hardcore critics, is the poly count optimal for video games. Note that I am aware once a player throws a grenade a different prefab…
What's up, it's Sheboygan coming in with a fre$h dosage of a new project. Since I did an environment last, I wanted to focus on something different this time so I'm making a Seaplane after saying I wanted to half way through my holiday after I saw one. It's a DHC-2 Beaver. Finals: High res &…