I am making a small environment in Toolbag 2 and I am having an issue with the local reflections. At certain angles, reflected light sources appear as a dispersed kind of noise. It seems that the brighter the source, the worse the result.
Here is an example
(the screenshot is scaled down, it looks much worse in full res)
What is the cause behind this? Is it an artefact/display issue or is it simply a rendering limitation?
Replies
You can try and render at double the resolution and see if that helps?
You should be able to improve this by rendering your image extra large, and then sizing down, as well as maxing out the samples in the output settings.
Try 3840x2160 and then sizing down to 1080p or 720p.
Thanks Drew++ / EarthQuake
Great engine too, vast improvement on the original Toolbag, especially regarding scene assembly/multiple meshes.