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how to unify normals on 2 objects

zuno
polycounter lvl 5
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zuno polycounter lvl 5
Hi..Guys

I got an issue of lighting on 2 meshes attach together, found it's becouse normals on vertexs are different.
ex. I got a model for game, it needs to swap head meshs for different face looks, so I cut the mesh from neck, the connecting vertexs are at same place and texture using same one. you can see a hard edge from these two meshs.
I tried choose same smooth group, not working.
I use the edit normals to view the normals, just don't want to adjust them one by one.

anyone know how to fix this proublem once for all?
many thanks:)

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