Hi..Guys
I got an issue of lighting on 2 meshes attach together, found it's becouse normals on vertexs are different.
ex. I got a model for game, it needs to swap head meshs for different face looks, so I cut the mesh from neck, the connecting vertexs are at same place and texture using same one. you can see a hard edge from these two meshs.
I tried choose same smooth group, not working.
I use the edit normals to view the normals, just don't want to adjust them one by one.
anyone know how to fix this proublem once for all?
many thanks:)

Replies
Thanks for reply
that did work...but how if I got 10 mesh for head and 20 mesh for the body.
how do I unify or average them all?