Hi there, I just wanted to show you people a model I was working on with Blender and for the first time with Substance Painter 2, so don't expect anything fancy. Basically what I want is your hardcore critics, is the poly count optimal for video games. Note that I am aware once a player throws a grenade a different prefab with much lower poly count and texture size will take it's place.
The model itself has 2.7k triangles and 1.4 vertices. I also assume you guys would like to see UV texture map and the high poly version, am I right?
model
Replies
Materials - It isn't too worn down which makes it look practical and "current issue" rather than a really old surplus grenade. One thing that does bug me are the fingerprints on the spoon. I find they are a little too evident. They should be faded out a little around a few edges etc. Right now they are perfect fingerprints which just doesn't strike as "real" to me. It looks like someone had just eaten a really oily pizza and thought it would be cool to make fingerprints on a grenade.
Modeling - As for accuracy. According to this image https://upload.wikimedia.org/wikipedia/commons/2/20/MkII_07.JPG the "square" shrapnel sections on the body of the grenade could of been beveled although that would of increased your polycount it would make a softer looking and perhaps more accurate looking grenade.
Overall I really like it if it were mine I would be satisfied with the result.
PS: I would like to see the high res and texture sheets.
Here's the HP model and also the texture sheets: