I got some settings for marking menus i like at home, is there an easy way to take them to work tomorrow? I really dont want to have to rebuild all the menus edit: oooh it saves them as mel files automatically.. ok i found the mels, would be nice if I dont have to reassign them to shortcuts tho
Kudos on the work, and welcome to Polycount! I worked 6 years at Wayfair, helping lead the 3D team to make environments and renders like this. We developed a bunch of guidelines for how to make and light and shoot scenes. First thing, the lighting is very warm, not matching the reference. I’d suggest adjusting it brighter,…
I'm jumping into setting up some hot keys for my UV Tools, and was wondering if anyone has experience doing this? I could use some pointers on a hot key for 'align UV' tool! I'll post here again when I figure it out, thanks!
Hey all, this is my first time making a Dota 2 item. Atm I'm half way through working on a DP set, would love some feedback! P/S : Normal maps not activated in the screenshots below. =/ Here is the concept art : Some progress shots : Will be moving towards the headgear and belt. If you're interested in how I got to the…
hi all i have been trying to do get this problem solved but i can't do it. Thing is about uv linking and texture layers. I have 2 different sets and 4 different layers on a layered texture node, but whenever i try to link them together via uv centric, nothing happens and an error pops in the script editor. something that…
Decided to finally start doing workshop stuff. Invokers my favorite hero so why not make him a set to start things off. If anyone wants to help think of a name by all means go ahead and shoot some ideas. A few things are still up in the air design wise like the outer collar and his helmet. I'm kind of thinking it might be…
Hello, I'm hoping someone here can help me or point me in the right direction: I'm trying to setup my #Wacom intous4 with ZBrush(4r5). So I have one of my touch rings set to up-res and down-res, the up-res works fine but it won't let down res. If anyone has/had this problem please post any solution you find. Running on a…
I have skinned/rigged a character. Currently just 2 items in the stack, edit poly on bottom and skin on top. I need to find a way of separating the head abd making morphs out of them but without destroying my work so far. Been reading tutorials and realized you're supposed to set up morphs before skinning? Have I failed?
Anyone have tips for setting up renders in UE4? Any tips or tricks, anything I need to turn on? I've had mixed luck with using a post process volume and two spotlights against a grey curtain, but I want to know what you fellas use for ideas. Thanks! :)