Anyone have tips for setting up renders in UE4? Any tips or tricks, anything I need to turn on?
I've had mixed luck with using a post process volume and two spotlights against a grey curtain, but I want to know what you fellas use for ideas. Thanks!
The best looking stuff I've gotten so far is by using dynamic lights with a curtain, and post process effects. Problem though- is it just me, or does rendering using this "High Resolution" setting produce a lot of gradient banding?
Also still pixelated a bit even after turning on anti-aliasing. I'm wondering what you guys think. Is this too dark? Is the rim light possibly pixelating my edges too much? I ask, because I'm hoping to use the same setup for new renders for my website- I want them to look dashing. This isn't cutting it for me.
In 4.5 there is an Artist Template Map when you create a new project with the starter content. It comes with a cube map and a color checker in the scene.
If you want to do something more architecture visualization, try just putting it in the free Koopa scene from the market place.
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Also still pixelated a bit even after turning on anti-aliasing. I'm wondering what you guys think. Is this too dark? Is the rim light possibly pixelating my edges too much? I ask, because I'm hoping to use the same setup for new renders for my website- I want them to look dashing. This isn't cutting it for me.
If you want to do something more architecture visualization, try just putting it in the free Koopa scene from the market place.