Home Technical Talk

3DSmax Setting up morph expressions AFTER skinning?

polycounter lvl 18
Offline / Send Message
capone polycounter lvl 18
I have skinned/rigged a character. Currently just 2 items in the stack, edit poly on bottom and skin on top. I need to find a way of separating the head abd making morphs out of them but without destroying my work so far. Been reading tutorials and realized you're supposed to set up morphs before skinning? Have I failed?

Replies

Sign In or Register to comment.