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Hey working on this tank for a uni assignment and would be great if I could get some feedback on it. At the low poly stage now and any advice on how that's looking too would be very helpful. The tri count is around 22,000 at the moment. Also as you can see the tracks have quite a high point running around the middle any…
Hello guys, i have been trying to learn normal map baking for ages, and now had some time to finally learn about it.So, heres my first "complex" bake :poly121:, i decided to make a german world war granade as it was a cool model and still easy to uvmap, i will start working on the texture and i would be really gratefull if…
Hey Everyone! I am new to polycount as a member, however ive been following and reading pollycount since December. So I thought as my first day and first post I would show my progress of creating my cinematic titled "10-23". This cinematic is a horror about a police officers response on scene at a diner and his encounter…
So you may know it from the wip thread, but now as the textures nearly finished I need some help to give it the 'extra bit' mainly with the specular map I hope you like it feel free to critique as much as you want ^^ Concept's by shirow/ghost in the shell/appleseed universe btw.
Hi everyone, I thought I’d start a thread for a project I’ve recently started. The environment is based on a excellent piece of concept art by Erik Van Helvoirt. I’ve seen a few people tackle this environment but hopefully I can push some of my own personal touches into the mix. Due to work commitments, I can't work on it…
Hi, I've been doing 3d for over 2 years now. I've been modeling this tank whenever i have time after work. Im fairly new to sub-d modeling and i wanted to try something big so here's what i have so far. If you guys have any tips or tricks i could use to make this better, let me know i would apreciate it!
Hello! Currently I'm working on a model of the T-34-85 tank. Recently I've finished highpoly and lowpoly models in 3ds Max, also added details on the highpoly model in zBrush and projected AO and Normals Map. Highpoly: Lowpoly: Lowpoly(AO+NormalsMap):