So you may know it from the wip thread, but now as the textures nearly finished I need some help to give it the 'extra bit' mainly with the specular map
I hope you like it feel free to critique as much as you want ^^
Concept's by shirow/ghost in the shell/appleseed universe btw.
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The front top part,where the text is embossed,looks flat and does not provide any variations.
Keep it coming
Vj
Regarding the wear... maybe it's new, I dunno.
But the front part... it's near to the concept, I didn't want to break up the surface there because it should be like that.
I think my main problems lay within the spec map atm.
That error left of the text is caused by the blender .obj exporter I guess
Lower pic left of the emboss text right of the barrel there is something wrong with the vertices I dunno what.
Triscount is 5135
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