Are there some "famous" or really good tutorials out there? I'm interested in both free and paid tutorials. Basically everything would be good, props, weapons, vehicles, plants and trees (I have no idea how to make them) even environments but since environments are "just" props put together I would save those kind of…
Hi Everyone, This is my first post on the forum, so if it's in the wrong place please let me know and I can move it. For the past 6 weeks or so, I have been plugging away at my latest Editor Extension for the Asset Store. I am making a hard surface texturing tool for use directly in Unity. Necessity being the mother of…
Hey guys, It has been a while since I have done some serious hard surface models, so I figured I should do a few "hardcore" weapons models. No floaters, no nDo for details and what not (well maybe some minor details like scratches/dents and stuff). I started this model a month or so ago and haven't touched it since then.…
Hi everyone! This is my first time posting on Polycount, and I would like to present this character study based on a fantastic concept by HuaidonG Liu (ArtStation - HuaidonG Liu) . My primary goal with this project was to translate a 2D concept to a 3D game-ready mesh while following a hand-painted, unlit workflow. I am…
Hey all, So I'm trying to teach myself how to make my own waterfall by stumbling through the material editor and the particle system editor. Here's something I have for the mist: As you can see, where those particles intersect the BSP, obvious hard edges can be seen. I followed hournces' tutorial here to the letter:…
I have a "best practices" question about a model I'm working on, and I can get a little obsessive about the optimal workflow. I have a hard surface mech model, in poly block out currently, but it will be sub-d. I've reached the point where I want to start adding support loops and beveling everything to prepare a high poly…
Hello All, My name is Steven Verbeek and I am trying to learn how to properly hand paint textures as seen in games like BLC, WoW, TorchLight, etc. I will be painting one texture a day for a complete month (30 days, may not be consecutive) in my attempt to learn how to do this properly. I will post approx. time of…
Neat looking model and concept also really liking those fat bevels :thumbs up: "...I'm considering keeping them and trying out the Zbrush workflow. Still not sure. Feedback on this would be apreciated. Also, should I avoid a subdiv workflow at this stage, since it can be slower?" Yeah zbrush, I'd say go for it probably add…
Hi, long time follower first time poster. Im currently teaching myself how to sharpen edges on a smoothed hard surface. And up until now Ive been able to figure out all the smoothing 'pinching' with topology adjustments. However I am now trying to bevel an inside (concave) corner of some car body work as in : I read…
Hello! I admire medieval/fantasy themes and so decided to challenge myself with this new hero character as it has everything from different materials to different types of hair/fur. The idea is to push my skills across the board. Some materials/embroidery are done in substance designer. The rendering is done in UE. I…