In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…
Doing my personal take on everyone's favorite follower, Aela. I wanted to see if I could do a little refresh of her design and challenge myself by working on a character with a lot of little moving pieces. Style-wise I'm trying to hit a cross between what I personally find appealing, and the class bodies from Diablo IV.The…
It's from the LessWrong community... lol Harry Potter and the Methods of Rationality was a fun read back in the day Realistically, if real artificial life came into being, they would 100% attempt to kill most or all humans, and advance to a point of unchallengeable technological superiority. It would be the logical thing…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
Hi everyone! Very happy to share my latest project, the Winchester 1876. It was a great challenge to recreate this piece of the old west. Hope you enjoy it. More pictures and videos on Artstation: https://www.artstation.com/artwork/qJwnPn
The current task is to redesign/re-interpret/re-imaging a character from a fighting game, much like ploycount's own brawl contest. the character should be realistic, not stylized. I decided to cyber suit Ryu Hayabusa, From Ninja Gaiden And the dead or alive series. I'll post what's been done so far for the project shortly…
Hey everyone, I started this environment for a Polycount challenge a while back but couldn’t finish it because I got busy. I’ve picked it up again and I’m currently at the finished blockout / early set dressing stage. I still need to work on a few props—some of them are just placeholders for now. I also haven’t done a…
When we announced the Escape: A Polycount Challenge we were pleased to be working with such amazing sponsors: handplane, Marmoset Toolbag, Quixel and Valve. Three of our sponsors are tools developers for videogame artists and coming up with prizes was a no-brainer: Let's offer the winners licences to their respective…
Hello! I'm exploring the process of creating a game from the ground up. My goal is to develop a puzzle game where the initial player enters a room filled with playing cards. The player will need to engage with these cards, selecting three to flip over.I was picturing the cards appearing closely as a UI, or possibly they do…
Been working on this for the last few weeks. Figured I would put together a thread of progress I also put together a small tutorial for some folks who might be interested in a bit of my process. I plan to put together a few video tutorials with audio to explain other parts of the process that might get confusing by just…