Moon Rock Industries is an ambitious and creative team aspiring to make perfect games for the iPhone and Android. Our aim is to develop small, yet fun and original mobile games at a fast rate, in order to provide our staff with a plethora of titles to add to their resume. We strive towards quality as well as quantity. By…
Moon Rock Industries is an ambitious and creative team aspiring to make perfect games for the iPhone and Android. Our aim is to develop small, yet fun and original mobile games at a fast rate, in order to provide our staff with a plethora of titles to add to their resume. We strive towards quality as well as quantity. By…
(don't know why I originally posted in low poly thread) Just finished up an Unreal Game Jam. 4 days, 5 guys... Didn't get everything in game we wanted to but we are planning on finalizing it. A Grim Situation [url]sorry someone removed link... (this isn't finished but everything works) two player co-op. need a controller,…
Can you imagine and create amazing explosions, particles, and effects? Does making fluids and water motion look realistic keep you up at night? Are you up for the challenge of creating ingame and cinematic assets for the hottest consoles games on the market? If so, then we want to speak with you. A Premier 3D Production…
Apply Here! Telltale is looking for a Producer, who will report to the Executive Producer. The Producer is responsible for scheduling, tracking, managing and delivering Telltale interactive content and functions as the key day to day team manager/advocate. Summary: Reporting to the Executive Producer, the Producer is…
Heyyyyooo. Recently I've started up a series of single-session likeness busts to improve my eye and speed. And to keep myself going, I chose a subject which interests me greatly - The Big Lebowski. I've been working my way through the principle cast, and looking back I can see improvement already! It's amazing how…
Hi guys, last time I posted here was probably at least a year ago :P So now when Splinter Cell Blacklist is done, finally I can post some of stuff which i worked on. Since I am not alone from polycount who worked on this game, check out some other awesome posts by my peers, such as danjohncox and his art dump thread nearby…
At elite3d we are currently looking for a Lead Artist who is ready for the challenge of leading a team of artists in an AAA project. Key Responsibilities: • Maintain direct contact with the client to plan resources and solve any possible doubts • Maintain creatively and technically the quality standard for the project and…
Hello. Decided to try something else than my usual stuff, so here is my new project. In the dawn of PBR I decided to learn this new process so I'm ready when it comes in full force. I needed a nice model to practice it on, and instead of downloading someone else's work or reusing my old work I decided to hit few birds with…
Rockstar Games is focused on making world class video game entertainment. We have in development some of the most creatively rewarding and challenging projects to be found in any entertainment medium. This is a once in a lifetime opportunity to work in the right creative environment on some of the most highly respected and…