After doing a light build, some bsp is not being lit up, example attached below. I've cancelled the lighting, did preview and production lightbuilds, but a few places remain unlit.
i have created a diorama of room with 7 lights . But 'coz due to export limits for omni light with shadows and GI , the scene looks flat when exported to viewer. Is there a way to bake the complete lighting on to albedo map or any other work process? https://www.artstation.com/artwork/Kaz50r
Update. Worked on the scene for one more week. Final image: Start: This is a portfolio project I did under the duration of 5 weeks, half
time in school and on my spare time at home. I wanted to make something with contrast from the work I have done
in the past. The goal was to create a warm hallway with natural lights and…
hello max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them. so as faar as i know there are some "solutions" and workarounds 1. use software renderer .. - bad because i cant switch to…
Hey guys. This seems like a very simple operation, but I can't seem to figure out what to do. I'm building a scene in which I need very harsh shadows, but I started with one of the stock UDK templates just to get some basic lighting in so I could make sure my assets were working. The issue is that now I cannot get right of…
Hey Guys, I've built some tutorials in the past and I wanted to build something that I felt people really wanted and needed ( Also what I wished I had when starting in Unreal) . So I decided to start working on a Lighting tutorial for UE4. I wanted to open up a conversation about what you feel you would want to see in…
Hey gang, I just started using Unity recently and so far the learning process is going well. The current environment I am working on is for a mobile project and has an animated piece of machinery. Obviously light maps are a no go so what would be the best most efficient way to light the model? Would I have to use dynamic…
This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
So I've followed multiple guides (most of which all give the same steps) to set up light propagation volumes. I've done this both in my project as well as a brand new fresh project. Above is a test scene with all of the LPV steps completed and the LPV visualization turned on. No settings (Intensity, et al) make any…
Hi guys,working on a garden lamp :) until today I have almost always avoided texturing (cause I found it difficult),but I decided to learn to do that properly,& for that I could use your help (I totally need it lol) So,my actual doubt is about the red piece on the image below.It should be red painted wood,but as you see in…