I just started the Environment Art for UE4 class at CGMA. I'm blocking out this beautiful concept by Lok Du. I love working on this, and any critique on the large shapes will go in tomorrow as I'll be putting in a fair number of hours when I wake up. Thanks for your advise!
Hi everyone and I'm new to this forums. This is my first post I'm very good at programming and I have very strong foundation in it. I am looking to create top of the line models using Zscripting only? -http://mattinian.com/ceco/ZbuilderZbrush.html Is this possible? If yes, then how can I do it? Thanks Indy
I read this carefully, and you’re not crazy; this is a real gap in most organic pipelines. Your problem isn’t “retopo” in the traditional sense. It’s that decimation destroys semantic edge information, and every downstream step (cleanup, seam placement, iteration) is paying that tax again and again. Autoseams fail because…
Updated the body mesh a little more and started on detailing it - mainly around the hands as they'll be the most visible bit. Mostly just wanted the shapes for simming clothing. I did also check this body in UE5 and it seems to work fine in the Metahuman Creator as a 'template'. Tried my best to make a marvelous designer…
Please check out my work and leave a like and add it to favourite. I would really appreciate it. AWP Navy Camo http://steamcommunity.com/sharedfiles/filedetails/?id=191517954 Glock - 18 Original http://steamcommunity.com/sharedfiles/filedetails/?id=191921067 P250 Snake Camo…
Hello guys, I'm looking for someone interested in improving the visuals of an already finished game that is currently on Greenlight, in top 50. The game is a 3D MMORPG with cartoon graphics. You can check the Greenlight page here: http://steamcommunity.com/sharedfiles/filedetails/?id=217626776 If you are interested, we can…
Hello everyone, i haven't posted here for a while, i've been learning unreal engine 4 lately aiming for environment art. Here's two environments that i've made lately using market and megascans' assets. (i haven't used my personal assets yet) i'd like to know how far my environment art skills are from being able to produce…
A current work in progress, as I'm nearing closer to completing the scene, I've begun entering the prop and content phase. Placing in more detailed props and clutter. The overall feel I want to get in the end is a more messy, cluttered workshop area. I understand the repetition with the tape rolls/glue bottles haha; Thats…
Sup guys, this is my first time posting a project on here:) This project was inspired by a scene from blade runner and a 3D blade runner environment I've come across on the internet. At this point I'm working on the lighting, post process stuff and texturing. I'm having a bit of trouble getting nice crisp shadows in my…
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…