I’m curious how others here handle unit and scale consistency across different tools and engines.
In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause issues later in production.
I’ve seen this affect things like:
- Physics behavior
- Animation retargeting
- Export/import reliability
- Asset reuse across projects
Do you rely on strict conventions, checklists, scripts, or engine-side fixes to keep scale predictable?