I'd like to know the story behind the scene. It's a little harsh to call the "too dark" shots without even knowing what the scene is about other than trying to be an alley.
Its a bathroom, and there is supposed to be a mirror with a reflection on it. I can get the reflection when I turn Raytracing on... but then that messes up the rest of the scene. How do I get it so that I can get the mirror reflection on? any insight would be greatly appreciated! :]
Hi Everyone! I'm starting this little scene here in 3ds max and pretend to make the final renders in UDK. The Houses are from some Blizzard's concept that I found. So feedback is always welcome, it helps a lot :) P.D.: I don't really know how to show the images in a bigger size, cause i'm pretty noob over here. Sorry for…
Dear Polycounters, Here is a Jungle scene I am currently working on in UE4 and I would like to ask you for some C&C on my progress so far: The most challenging part for me is the dynamic lighting atm. which is overall a bit to bright I guess? Anyhow, Let me know what you think. Thanks! Best, Sebastian
Hello everyone im going to make this little scene in udk, im finishing the blockout in udk once i have some more texture work done ill post some screens. I also have the main brick texture done, let me know how you guys like the texture! My goal overall is to practice on my texture work and lighting. The reference image is…
Hey guys here's a low poly forest scene. All the textures were handpainted and lightning was done in Unreal Engine 4. The original concept was given but extensively edited.
Hey everyone! This is my first post on polycount, looking for some feedback on my Matrix inspired scene, please be nitpicky id love to improve it. Rendered in Toolbag 3. Thanks :)
Hey everyone, just posting a scene I've created for my portfolio and wanted to see what people think and get some crits and comments:) This is an old school project that I've been tweaking for some time now on my spare time. some breakdown shots:) Cheers:)