Hey guys
here's a low poly forest scene. All the textures were handpainted and lightning was done in Unreal Engine 4. The original concept was given but extensively edited.
It looks really great. The only thing that's bugging me is the mushrooms; they don't quite fit because they have much more high-frequency detail than anywhere else. I'd give them fewer, larger white dots.
Looks great overall, but the candles are way to bright for the light environment and their light is very close to the main light, colorwise. Shadows lack a bit of contrast, too, but that might pass as a stylistic choice.
Looks really solid! The candles are far too intense and I agree with Minos about the rim light. It would def help to separate the shapes from the neutral background. It would be cool to see a version with the saturation increased I think. Awesome work overall!
Replies
Fixed the seam and mushrooms.
Here's the textures. Ground was a 2k, others are 1k and the little ones were 256.
You could push the lighting with a rim light to push the shapes a bit more!