TECHNICAL ARTIST Emeryville CA Position Purpose: The primary role of this position is to rig high quality character assets and put them into the game. The Technical Artist will also serve as a bridge between Artists and Engineers to troubleshoot problems and issues as they arise. REQUIREMENTS Prep character models for…
Hey guys! We've got a character workshop here at school, and I've always wanted to make a spacemarine, although I've always been more keen on making spaceships and stuff. However, now that I have to make a character I thought I might as well create a space marine. This is my first real character. My _first_ character was a…
Okay, so I've been thinking long and hard about making a game, and the layers upon layers that I'll need to understand, but I'm going to start posting my game characters once a weekend because I'm only available on the weekend. I'm planning to make the animation style like paper puppets. Here's my first character, Crysala.…
Company Overview: WhiteMoon Dreams is a new development team brought to life by longtime industry trench-workers who love games and the people who make them. Were a small group, compared to many of the teams making games today, and we put a lot of work into our tools and production pipelines to allow us to stay small,…
Hi I'm Rémi, I'm a 3D Character artist, I just finished school in 3D modeling. I was working on my portfolio when I read about Reallusion 3D character contest, so I decided to continue the character I was working on and integrate Reallusion's application in my pipeline. The last third of this video you can see that I'm…
Working closely with the Art Director, the Character Artist will be primarily responsible for re-building and converting existing characters models in to new game assets. Qualifications: * Expert knowledge of the modeling application Maya * Expert knowledge on how to properly build a character model for animation,…
Hey guys, Decided to dump a few characters and keep any new stuff that I will be working on in this thread. First of all.. let me just dump 2 characters I made for an Indie game project called Shizuka. (Check out www.astrogun.com for some more info) The main character called Maq. And a generic enemy character called "the…
I have 9 characters with different body types and heights. They each have their own skeleton. The skeletons are exactly the same with bone hierarchy and names. Just different size and height/locations based on character. I created an animation and exported it to UE4, I assigned it to character #1, I noticed I can't use the…
If you're moving into characters, it would benefit you (or anyone doing so) to study anatomy. It's a big part of character modeling and an important one. If you can't make believable anatomy or proportions the rest of the character gets skipped over and people focus on the obvious issues. In the interest of learning it…