I have 9 characters with different body types and heights. They each have their own skeleton. The skeletons are exactly the same with bone hierarchy and names. Just different size and height/locations based on character. I created an animation and exported it to UE4, I assigned it to character
#1, I noticed I can't use the animation for any other characters. How can I share animations for all 9 characters?
Replies
I am not sure if motionbuilder or maya even blender has this feature. Poser is very limited according to the interviews and panels I have watch him give hence why it is not used in studios. His workflow was unconventional and he saw himself more as a film maker than an animator.
However u can check this thread, also try to google threads that discuss similar topics to yours, u might find the answers u need:
https://forums.unrealengine.com/development-discussion/animation/59632-one-skeleton-aka-animation-for-multiple-mesh