Hey guys!
We've got a character workshop here at school, and I've always wanted to make a spacemarine, although I've always been more keen on making spaceships and stuff. However, now that I have to make a character I thought I might as well create a space marine.
This is my first real character. My _first_ character was a character for UT2004 that we had to create just a month or so after opening maya for the first time.
It's still very much a WIP, and I'm working on it really hard atm.
With that said, please be gentle with me! >.<
Replies
Right now what is see is cool forms but not something that could actually let the character move.
You should definetely think about articulations before going further. If you don't do this i bet you will end up with something that you "meh" when you look at it.
I don't want to bash, jsut telling what I see, and again, it's my problem too
I'm gonna rework the feet and shoulderpads as well.
Thanks for the C&C!
The only problem I really see is it doesn't look like the character could lower his arms.
Either that or the shoulders really just look too far out like they would be disjointed from the body with were they would be located.
also from a design perspective there is to much weight on his front side- where it usually is more on the back because of the anatomy of a human
Aye, the smaller details will come! Just wanna make sure the entire design looks O.K first. As you said I need to work on the arms.
Also, I haven't started working on the back yet. Hopefully I'll be able to add some weight to the armor then.
Thanks guys! :poly121:
Hands aren't done.
The legs will be sculpted and turned into baggypants with folds and stuff.
-Woog
Hey man!
Thanks for the comment! That's what I tried to achieve! I really agreed with the comments I got on this about the functionality being almost zero and so on, so I decided to make it more functional.
It's all subdiv modelled.
-Woog
Having some minor issues with the folds and creases on the pants, but I'll sort it out sooner or later.
Thanks a lot! I really appreciate it!
Your forearm and hand orientation is wrong. The way you have detailed your forearm would indicate that the hands should have the palms facing forward. Take a look at your own forearm and how the bones in it twist when your hands are positioned like that.
Loving the progress, keep it up.
Here's an update though!
uploaded with ftpix
The overall silhouette is a bit boring right now you should make some choices in what need to be remarkable at first and make it interesting.
Thanks a lot for the paintover! I'll definately see what I can do, but no promises. I get a lot of mixed comments about the sillhuette. Some love it and some hate it. I'm somewhere inbetween. But as I said, I'll take a good look at it!
I'd actually blame humans for being bipedal for the lack of originality in ALL humanoid character designs.
I'm currently working on the shape of the head and face now.
About the hands - They aren't done, and I've pushed them down on the prio list atm. I wanna finish the head first.
I'll add a T-shirt on him and also add bandages on the damaged arm. (As a consequence of the blast on his shoulder.)
Thanks again guys! I really appreciate your input!
Well, he got shot by a grenade launcher. That's the whole story behind the damages he'll have to his arm and his face.
I'll get to work on the head tomorrow again.
I'm not sure about the colour scheme, so that'll probably change soon.
Hahaha, yeah, I know what you mean! I decided to take it away though..
Thanks!
I would rethink the lights as they look to much Epic e.g Gears of War style alike. THose orange falvoured lights always scream for a cold/ warm contrast and by that usually end up in a clich
-Woog
The mask is optional. Prolly won't have it for the course, but I'll have it in the final render I think.
He'll only bee seen from the chin up, so I haven't paid much attention to the neck and throat areas.
I also think it would be cool if you had his ear kind of melted and difformed on the one side (his left ear), since it looks like he was all burned up on that side of his face.
Can't wait to see more!
Thanks a lot for the comment!
About the ear, yes, I will definately add more definition to it. Haven't really gotten around to that yet, because I hate both modeling and drawing ears. :P
Hm, that's a good idea about the "smelted" ear, I'll see what I can do!