I have just finished building my portfolio website, updated
my ArtStation profile, and resume. I am ready to work in the gaming industry as
a 3D environment artist. I would like feedback on my portfolio site and resume
(which you can find on my website, easily). Also, I would like to mention that I
am looking for a 3D…
Generally wondering a career path for an Environment Artist. The usual age range, from my experience, is people in their 20s/30s. What about the older people? I don't really ever see Environment Artists in their late 40s or 50s. Is it the fact Environment Art as we know it today, is still fairly new so people just aren't…
Hello! Looking for the following role: Light Sail VR (www.lightsailvr.com) is developing a networked multiplayer VR game, and we’re looking for a Unity Environments person to help in a paid freelance capacity. It’s mainly building environments from pre-fabs and asset store assets. Fantasy art style, or previous VR work is…
I'm Sam Son and I really liked the world presented in Studio Ghibli's The Secret World of Arriety and wonky shapes is pretty awesome. So I'm making a wonky, miniature, 3D Environment. As for the engine, I'll probably will use unity but I am considering UE4 because that PBR looks delicious. On another note, I might have…
The environment is based on a piece of fan art by Romain Jouandeau. I've been working it for a few weeks now so I thought it was about time I put it out there for some feedback. A few of my goals for this environment were to learn Substance Designer, get the sense of density of the moss and small plant life, and to nail…
Hi everybody. I just started on my first environment in the Unreal Engine, I do have modelling/texturing experience but I want to focus more on environment art. The basic idea of this environment is a old factory hall with machinery taken over by people in a post apocalyptic world. I am taking inspiration from games like…
This is a church environment that Artem Volchik (X-Convict) and I have been working on as a tech art demo for our in house engine at Terminal Reality. The total poly count is just under 200k polys. The goal was to take old gothic church architecture and to tie it into a real world environment based today. The images are…
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
Hello all, Been slowly working on this environment around some freelance work I've been doing. I've not done environment work for a little while now so I wanted to start off with something small to get myself back into it, and I also want to focus on the textures. My Objectives for this is to better my environment art,…
Firaxis Games is looking for an exceptionally skilled Lead Environment Artist to help further the X-COM franchise. As the Lead Environment Artist, you will be working closely with the Project Art Director, Designer, and Art Team and leading the environment team to create high quality assets that match the look and feel of…