There's a lot of different modeling strategies to choose from and what's best will depend on what the model is going to be used for. It's also possible to combine elements of different modeling strategies so it doesn't have to be an all or nothing approach. As an example: Boolean operations can be used to speed up blocking…
So I have a weapon that I want to add some 3d decals/details on. So far I have been able to sculpt new details and bake without problem, but adding new 3d objects on top of the model doesn't seem to work. I have also sometimes added a few lowpoly models in 3dmax and then attaching those to the model for extra detail, but…
Just think change the subject of my model might refresh my brain a little. I just made this model today. I feel something is off... but I can't quite figure out where. And one question for Daz. When make those models, do you model your cloth using cloth of Maya or you model them as seperate polygon object?
3D Modeler / Texture Artist Needed at Bohemia Interactive Simulations http://www.bisimulations.com/ Location: Prague, Czech Republic Department: Development Bohemia Interactive Simulations (BISimulations) is the leading developer of game-based, 3D simulation and training software. Used by military and commercial industries…
Hi, I'm learning 3D modeling and right now I'm following the tutorial of Simon Fuchs where he creates a game-ready asset of Mauser C96. In his tutorial he uses zBrush hardsurface polish workflow (or dynamesh hardsurface workflow, I don't actually know the right name for it). This is the gun I want to model: This is the…
Just thought i would post what i have just finished. (I think this is the wrong section :P). It is my first 3D model and look me a bit over 9 hours non-stop to finish. I am a 15 year old beginner artist but hope to soon be able to make some of the amazing environments seen on polycount. The original model is based of the…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Whats up, I was looking for a point in the right direction. I want a J.O.B in character modeling. I am currently modeling with 3DS Max. I am very comfortable with this program. ZBrush is great its a very fluid way to model. I just need to learn the interface better. I don't know how to bake my mesh into a UV map yet. I…
I'm part of a project that aims to change the default silly hat wearing, bullet shooting big men of Team Fortress 2 to the silly hat wearing, bullet shooting little girls of Touhou. We already have models done, but the models are of horrible quality and we're looking to redo them so that they both look nice and match up to…
Hey guys after about a 4 month break ive decided to come back to modeling and try my hand at modeling a Glock 17. This model will be for a game engine/mod, so i need to do a low poly version with normal maps. However, i usually model low poly first then high poly, but this time im going to try and model the high poly and…