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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

3d Art team with HUGE industry experience (10y+, 11 AAA games: Metro: Exodus, STALKER 2, Payday 2/3)


You know the drill. You chose an artist. You send the brief. You wait. You get the files. They maybe even look... okay.
Then you open your engine. Nothing fits. Nothing works. Everything’s broken.
So, back to fixes. Or re-outsourcing. Budget bleeding out. Again.

Hi, we’re HiMasters — and we’re here so that doesn’t happen.

🛠️ What We Actually Do

We’re a senior 3D art team that focus on hero assets — the stuff players remember:

  • ✈️ Aircraft – from flight sims to arcade

  • 🧍‍♂️ Characters – stylized or realistic

  • 🚗 Vehicles & Mechs – high-detail and game-ready

  • 🔫 Weapons – readable, optimized, unique

  • 🎮 Built for Unreal, Unity, and custom engines

Our artists worked on titles like BattlefieldCall of DutyMetro ExodusSTALKER 2, WarthunderMicrosoft Flight Simulator, and more.

We mostly work with small and mid-sized studios who are serious about quality and timelines — and don’t want babysitting.

🧩 Why Studios Stick With Us

We built HiMasters after seeing the same problems again and again:

  • Assets without quality control

  • Junior artists who don't get industry pipelines

  • Revisions, delays, miscommunication..

So we kept it simple:

✅ 100% senior team✅ Full-cycle or plug-and-play delivery✅ Works in engine — Unreal, Unity, your proprietary engines.✅ Clean documentation & specs✅ 0 missed launches✅ Most clients say we made their pipelines faster✅ $280–$320/day — no management fees, no BS

🔁 How We Work

  1. Free call — fast sync, no pressure

  2. Scope it out — we can help define it or follow your brief

  3. Estimate + timeline

  4. Contract & kickoff

  5. We plug into your workflow (or use our own stack)

  6. We deliver in sprints, get feedback fast, and adjust as needed

👥 Core Team

  • Denys Ivanenko, CEO/Art Director — Battlefield, Payday 3, WoT, MSFS, Metro, DCS World

  • Juan Olea, Art Manager — Call of Duty, Exoborne, Crossfire

  • Volodymyr Sobchenko, Lead 3D Artist — WoT, Metro, DCS, MSFS

  • Francisco Catala, Lead Grooming Artist —  Diablo IV, League of Legends, Valorant, The Blood of Dawnwalker, Lords of the Fallen, Ready or Not

We’re not “project managers.” You talk directly to the people who build your assets.

💬 Quick FAQ

  • Can you follow our pipeline? → Yep. Or we’ll build one for you.

  • Do you take PayPal or cards? → Yes, and EU invoicing too.

  • Do you make full games? → No — but we have partner dev teams if needed.

  • Billing? → Hourly or fixed, weekly or per milestone.

  • Can I trust you? → 100% Job success on Upwork, TOP Rated Plus. No fluff. No ghosting. Just results.

If you’re working on a vertical slice, funding demo, or your hero lineup — and want it done right the first time — let’s talk!

web: https://himasters.art
e-mail: contacts@himasters.art

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